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1.
INTRODUCTION
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While we
may consider ourselves rather clever for developing product
placement as an alternative means to market consumer goods and
to help finance entertainment projects, the practice is nothing
new. Product placement can be traced back to the years following
World War II when large consumer production companies like Procter
& Gamble underwrote soap operas and had their products worked
into the scripts. By the 1960s, however, this practice faded
as producers believed that consumers wanted a clear demarcation
between entertainment and advertising. The practice returned
to the mainstream in the 1980s, with E.T. According to legend,
E.T. helped launch the Hershey Foods Corporation's "Reese's
Pieces" when an aghast Mars refused to pay to have its M&Ms
featured in the production. Over the more recent past, the unabashed
union of advertisers and production has reached a new paradigm
with shows like "Survivor," which may have never occurred but
for product placement.
This brief
article written by a lawyer will review how law has had a limited
effect on the rules of product placement game.[1] What
better defines the limits of product placement is the creativity
of producers and advertisers - tempered by concern about how
far an audience can be pushed.
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2.
WHAT IS PRODUCT PLACEMENT
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Product placement
is the incorporation of an advertiser's product into the entertainment
medium itself, blurring the distinction between the two. Before
discussing the significance of product placement, however, it
is important to understand the reasons behind advertising. At
its most basic level, advertising seeks to create impressions
about a product to potential consumers. Both the fact of and the
content of an advertisement speak to the quality [2]
of the product being advertised. Obviously, the actual quality
of a good cannot be conveyed in a 30 or 60 second commercial.
Quality can be conveyed through the production cost of an ad as
well as the frequency that an ad runs. Tying a product to a particular
celebrity or popular show can also convey quality.
An additional
element of advertising is signal loss. Signal loss refers both
to the fact that a targeted consumer will not see all of the ad
as well as the propensity of the consumer to forget the ad. While
the sheer number of ads in a medium can convey quality, advertisers
believe that there is a diminishing return in each repeated impression
to a consumer. For this reason, advertisers speak in terms of
creating alternative impressions - i.e., conveying the message
in alternative mediums or in alternative ways.
All advertising
impressions are not considered equal. An issue that arose in Rebook's
claim against Sony over the exclusion of a "Rebook commercial"
at the end of the motion picture "Jerry McGuire" was how to value
the impression to a captive audience in a movie theater to a commercial
that was integrated into a motion picture. It is not hard to imagine
that an advertiser would pay more to have its commercial integrated
into a film and viewed by a captive audience in a theater than
it would for the same commercial on television when the consumer
is free to flip the channel.
Despite the
problems with the "Jerry McGuire" situation, studios and content
providers have not shied away from incorporating actual commercials
into storylines, as witnessed by the Nike commercial that was
made part of "What Women Want." While the specific terms of Nike's
deal are unavailable, one can wonder how successful this element
of the movie would have been had Paramount decided to use a fictional
shoe company rather than Nike.
It is not
only the jaded nature of consumers to the ever-increasing numbers
of television commercials that have caused advertisers to look
for alternatives, but also technology itself. With the advent
of systems like TIVO, consumers can now watch their favorite television
shows without having to watch the commercials that paid for the
show. Such technology makes television advertising less valuable
to companies, which, in turn, means that they will spend less
for the impression.
While one
would expect television - which is in the business of delivering
eyeballs to advertisers - would have lead the renewal of product
placement into popular entertainment, it was film that reinitiated
the practice. After the perceived success of product placement
in E.T., the movie studios were quick to build their own internal
product placement departments. At this same time, even though
television was consciously developing product to meet the demographics
sought by particular advertisers, television executives religiously
avoided any brand references within shows themselves. Because
our culture has become evermore brand dependant, television occupied
a strange world when characters in programs would ask for a cola
rather than a Coke.
"Survivor"
is credited with reintroducing product placement into television.
In fact, "Survivor" might never have reached television without
product placement. In the selling of the show, initial sponsors
were offered not only market exclusivity - Rebook being the only
athletic shoe to advertise on the show - but were also offered
placement into the show.
"Survivor"
also demonstrates the varying levels of success that can be achieved
with product placement. Most people in marketing agree that the
impression created by participants wearing Rebook gear is a more
effective impression than the winners of a particular challenge
getting a bag of chips to eat. Stated simply, effective product
placement has the product being integrated into the plot or the
script rather than being an obvious afterthought plug.
As product
placement matures, those involved continue to refine their art
of persuasion. Consumer product companies are now beginning to
enter into long term business relationships with entertainment
content providers. A noted example is GM's relationship with Warner
Bros., which while not resulting in any memorable placements of
any GM products in any recent Warner Bros.'s production, has resulted
in placement of Warner Bros.'s characters in GM commercials and
on its cars.
Advertisers
are also becoming savvier in the value of various placement opportunities.
For example, different considerations go into placing a product
in a production that is in the early stages of development and
will not hit the theaters for a year or more verses deciding to
buy a last minute phantom billboard ad strategically placed on
the screen during a television broadcast of a sporting event.
Curiously, this practice of adding phantom ads is not only making
its way into other live broadcasts, like news shows, but also
is actually making its way into the post production of movies
and television shows to capture additional last minute advertising
sales.
Arguably,
the outer limits of product placement involve its use in news
and news related broadcasts. Recently, we have begun to see commercials
that directly follow the content of a news story to add more information
to the story while also selling a product, further blurring the
line between news, entertainment and advertising. Ultimately,
the consumer will decide if this further reach crosses any lines.
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3.
PRODUCT PLACEMENT FROM THE CONTENT PROVIDER'S PERSPECTIVE
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Money drives
product placement for content providers. Over the past decade,
content providers have discovered a number of unique ways to get
money out of advertisers. The earliest forms of product placement
involved companies providing loads of free or deeply discounted
products hopefully to be used as props in a production with no
guarantee that the product would ever make it into the production.
Thereafter, producers began courting advertisers to pay to have
their products seen in anticipated productions.
Also over
the past several years, especially in the realm of children's
movies, we have seen sponsorship and product placement relationships
built, not on providing financing for the production, but rather
as a mechanism to advertise the production itself. The same way
BMW valued having their product linked with James Bond. A film
aimed at a younger audience would view a product placement/sponsorship
relationship with a McDonalds or Burger King as a way to not only
defer advertising expenses, but also as a way to add legitimacy
to the entertainment content among its targeted audience.
By no means,
however, has the relationship between content providers and advertisers
been all a bed of roses. For example, in the original "Die Hard"
movie, Black & Decker paid to have Bruce Willis use one of its
drills in the movie. Unfortunately, that scene ended up on the
cutting room floor. Similarly, Rebook obtained substantial placement
throughout the motion picture "Jerry McGuire." Rebook, however,
contracted to have a commercial appear at the end of the movie,
and that commercial was cut. Rebook believed that its contract
with Sony gave the shoe manufacturer final cut approval with respect
to the use of its product in the production. By releasing the
film without the commercial, Rebook contended that Sony violated
that contractual right. After these two cases, studios retrenched
on their contracting language, essentially providing advertisers
no creative control over the use of their product in a production
and no guarantee that the placement that they pay for will actually
make it into the final production. Obviously, the value of unsure
placement is worth significantly less to an advertiser, and some
advertisers have begun to question whether product placement has
any value whatsoever. Differing deals can still be cut with different
content providers depending on the investment the advertiser is
willing to make into the production. Moreover, many large consumer
product companies have struck long term deals with entertainment
companies that essentially give them a right of first refusal
to be used in various upcoming projects.
Similarly,
content producers must walk a similar fine line with their content
creators. While product placement and sponsorship has become a
mainstay in the mega family movie, instances still occur when
the content creator simply says no. For example, Warner Bros.
has been uniquely constrained by the author of the Harry Potter
books in how it markets and cross promotes its motion picture
- note the lack of any fast food sponsorship. By the same token,
the studios need to be conscious of how consumers may react to
their product placement strategies - some expressed concern about
the appearance of a free AOL CD in Tony Soprano's mail during
the season premiere of "The Sopranos."
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4.
WHAT ABOUT THE LAW
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As alluded
to, the most significant legal issue facing all of the players
considering product placement opportunities will be the contractual
terms that they negotiate. In addition to rules that the parties
agree to abide upon, participants need to be aware of some broader
legal requirements.
The United
States Federal Trade Commission is the agency charged with policing
advertising. Several years ago, the Federal Trade Commission declined
to issue any specific guidelines for product placement. 12/11/92
FTC Release. At best, the FTC has issued regulations governing
endorsements, understanding that a celebrity's use of a product
adds quality to that product. 16 C.F.R. § 225.0 et seq.
Because, however, product placement typically does not include
any specific endorsement by the celebrity of the product, the
mere use of the product in a production will not run afoul of
these regulations.
Product placement
for children's programming arguably has some additional self-regulatory
guidelines set by the advertising industry established by the
Children's Advertising Review Unit. See 1996 CARU Guideline. These
guidelines recommend against linking products directly to program
personalities - the essence of product placement. These guidelines,
however, seems to have had little impact on the use of product
placement in children's programming.
While somewhat
different than the business of product placement, content creators
must be cognizant about the use of brands in productions without
a company's consent. Mattel is notoriously proactive in its vigilant
protection of its BarbieŽ brand - note the litigation over the
Aqua song "Barbie World." Federal Unfair Competition law constrains
the unauthorized use of famous brands to the extent that such
use implies an endorsement of by the brand of the product or dilutes
the value associated with that mark. For example, many famous
brands contemplated litigation against the publishers of the book
"American Psycho" when its author referenced many luxury brands
in connection with his psycho's activities. Similarly, one of
Rebook's claims against Sony was for atrademark resulting statement
"f*** Rebook" by a character in the movie. While the district
court rejected that claim, the policing by companies of the illicit
use of their brands in entertainment can add significant transactional
costs to any production. Obviously the better course is always
to apprise a company about the use of their brand even if no money
is sought.
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5.
CONCLUSION
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Over the next
several years we should expect to see an even greater blurring
of the line between advertising and entertainment content. Recent
teen pop records now end with advertisements for up and coming
new products. Similarly, advertisers have created their own group
to create programming - the Family
Friendly Programming Forum. While this forum funds the development
of entertainment content, it contends that it does not actually
involve itself in the writing of the programming, other than insuring
that it is family friendly. The only reason for this artificial
wall, however, is the desire not to offend consumers.
Ultimately,
we can expect advertisers and content providers to continue to
push the outer bounds of this integration. Consumers, either through
public sentiment or by demanding regulation, will determine when
advertisement has crossed some still yet ill-defined line. Today,
consumers do not seem to insist on a clear demarcation between
advertisement and entertainment. In fact, consumers do not seem
to mind advertising being integrated into entertainment, so long
as the entertainment remains entertaining. Ask most consumers
and they will tell you that they would rather watch product placement
laced programming that they enjoy than "pristine" programming
that is boring.
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FOOTNOTES
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[1] A number of recent articles
were reviewed in preparing this article. Rather than provide references
to each cited proposition, copies of the articles are available
in a .pdf format from LegalElite.com
or from me directly by simply sending
me an email.
[2] For
purposes of advertising, "quality" means that a product has intrinsic
value to the consumer targeted for the ad compared with the consumer's
alternative choices. Thus, lower price and convenience are as
much qualities of a good as superior workmanship.
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