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What
You Need To Know About Character Protection
Has James Bond Made the World Safe For You?
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In the
last ten to fifteen years, fictional characters have come
into their own as valuable (sometime spectacularly valuable)
assets for the companies that own them. If it proves popular,
a character that first appears in a print cartoon series,
for example, can be spun off through a seemingly endless
array of merchandising projects - clothing, toys, stationery,
vitamins, food, bed linens, glassware --- and even more
unexpected service businesses (Snoopy endorses insurance,
The Simpsons appear on the tail of a jet.) Further a popular
character can be put to work in other media -books, television
cartoons, live action television, motion pictures, video
games, on-line multimedia sites, live action television,
CDs, live promotional appearances, etc., each of which can
generate its own cycle of related merchandising. When successful,
a character will generate hundreds of millions of dollars
in revenue for its owner, all without the disadvantages
inherent in using "flesh and blood" celebrities and sports
figures. Fictional characters do not age or die, they don't
try to renegotiate their contracts or seek a percentage
of the gross and they are extraordinarily unlikely to check
themselves into the Betty Ford Clinic or be appear as a
central figure in an embarrassing sexual scandal.
Authors
have always recognized the on-going value of a fictional
character as a "hook" to attract an audience to a subsequent
work. While extensive multimedia exploitation of characters
may be an invention of the late 20th Century, the use of
fictional characters in multiple works has a long history,
going back from Bart Simpson and Captain Kirk through Buck
Rogers, Mickey Mouse, and Betty Boop to Sherlock Holmes,
Paul Bunyan, King Arthur, Scheherazade and Oedipus.
It
is only in the last few decades, however, that the legal
protections available to the owners of these characters
have become clear. Given the seemingly limitless value fictional
characters may have in the promised digitalized, networked
and hyperlinked world of the 21st Century these protections
are increasingly important.
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| B.
LEGAL BACKGROUND Return
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Characters are primarily protected under copyright law.
While there is no specific reference to characters in the
Copyright Act, it is well-settled that the Act provides
protection for at least some characters. That being said,
it can still be difficult to determine whether a specific
character is protectible and, if so, whether it is being
infringed.
It is important to distinguish between the protection of
a character and the protection of a work in which a character
appears. Clearly, unauthorized reproduction of an episode
of "Friends" is likely to violate a copyright in the work
regardless of whether Rachel, Ross, Joey, Phoebe, Chandler
and Monica are protectible characters, just as making an
unauthorized copy of "Tomb Raider" software will subject
the copier to liability regardless of the copyright status
of Lara Croft. The question here is to what extent a character
has a protectible "life" (as it were) separate from the
work in which it originally appears. Even from a lay perspective,
it seems evident that certain fictional characters may have
such a "separate life" (Agatha Christie's Hercule Poirot,
for instance) while it is less evident that others (any
number of the loveable spinsters, supercilious butlers and
doltish police officers Poirot encounters in his investigations)
do. But why?
The answer lies in the copyright law's attempt to distinguish
between "ideas," which are not protectible and "expressions
of an idea," which are not (the so-called "idea/expression
dichotomy.) In this context it could be said that Hercule
Poirot is more clearly "expression," more specifically drawn
with more distinct characteristics, than the various "stock"
figures that surround him.
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C. WHAT
CHARACTERS ARE PROTECTED
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As is usually the case in copyright matters, the Second
and Ninth Circuits have taken the lead in addressing these
issues surrounding protection of copyright and (as is often
the case) have taken different approaches to resolve them.
In an early Second Circuit case, Nichols v. Universal
Pictures Corp. 45 F.2d 119 (2d Cir. 1931) Learned Hand was
presented with two plays which, at least in a general sense,
shared a structure and characters. In explaining why a second
work may be similar to an earlier one (even deliberately),
yet not infringe it, Hand offered this formulation of the
"idea/expression dichotomy":
Upon any work, and especially upon a play, a great
number of patterns of increasing generality will fit
equally well, as more and more of the incident is left
out. The last may perhaps be no more than the most general
statement of what the play is about, and at times might
consist only of its title; but there is a point in this
series of abstractions where they are no longer protected,
since otherwise the playwright could prevent the use
of his "ideas," to which, apart from their expression,
his property is never extended.
45 F.2d at 121 (citations omitted)
Admittedly, Hand's formulation does more to describe the
problem than to resolve it. However, based upon the reasoning
in Nichols, the Second Circuit has consistently offered
protection to a character when it is satisfied that the
degree of specificity with which the character is delineated
takes it beyond a mere general idea of a character. See
Warner Bros Inc. v. American Broadcasting Cos. 720 F.2d
231 (2d Cir. 1983) (the "Greatest American Hero" case,)
("Superman" found to be a protectible character based upon
the totality of the various traits specific to the character:
background, physical looks, costume, physical attributes
and "superpowers", behavior and language.)
The Ninth Circuit originally took a different approach.
In Warner Bros. Pictures, Inc. v. Columbia Broadcasting
Sys., Inc., 216 F.2d 945 (9th Cir. 1954) (the "Sam Spade"
case.), the court was asked to determine whether the "Sam
Spade" character appearing in the Dashiell Hammett's novel
"The Maltese Falcon" was entitled to protection. Among other
arguments, defendants' asserted that protection was not
appropriate since nothing in the Copyright Act specifically
offered protection to characters. Without addressing this
point directly, the court reasoned that the Copyright Act
did protect stories and that a character may be entitled
to protection when the character "constitutes the story
being told" rather than being a "chess man in the game of
telling the story." The court found that "Sam Spade" did
not meet that standard.
Sam Spade is still law in the Ninth Circuit. However, later
decisions in the circuit's district courts, and even by
the Ninth Circuit itself, have significantly distinguished
that decision and seem to have created a less stringent
standard. For example, in Walt Disney v. Air Pirates 345
F.Supp 108 (N.D. Cal. 1972) aff'd 581 F.2d 751 (9th Cir.
1978), the court found that Disney's Mickey Mouse character
was entitled to copyright protection under the Sam Spade
standard since the plots of the stories were "subordinated
to the character's role." The court also distinguished literary
characters (such as in the "Sam Spade" case) from characters
which exist visually, suggesting that "expression" is more
likely to be present when a character includes strong visual
elements.
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Obtaining a finding that a character is entitled to protection
is, of course, only half the battle. Having proven that
its character meets the tests for protection, a plaintiff
in a copyright case must still show that the character has
been infringed, i.e. that there is "substantial similarity"
between the works at issue.
In the Greatest American Hero there was little question
that defendants' "Greatest American Hero" character shared
some of Superman's traits -- many of his "super powers"
were identical (the ability to fly, great strength, imperviousness
to bullets, extraordinary hearing and eyesight), his "superhero"
costume seemed modeled on Superman's and his crime fighting
obligation as a "super hero" (while somewhat forced upon
him) was similar to Superman's self-imposed duty to fight
evil throughout the world. The Second Circuit, however,
upheld the district court's grant of summary judgment to
defendants, stating that when evaluating substantial similarity
of characters courts must consider "not only the visual
resemblance but also the totality of the characters' attributes
and traits." 720 F.2d at 241. Notwithstanding the many similarities,
the court found no infringement because much of the basic
personality traits of the characters differed significantly.
"Stirring one's memory of a copyrighted character is not
the same as appearing to be substantially similar to that
character, and only the latter is infringement." Id. at
242.
A happier result for the plaintiff was obtained in Metro-Goldwyn-Mayer
Inc. v. American Honda Motor Corp. 900 F.Supp. 1287, 1291
(CD Ca. 1995). In 1994, Honda had created and aired a television
commercial in a helicopter is engaged in a chase with a
(Honda) automobile occupied by a beautiful young woman and
driven by a handsome man with a British accent, attired
in a tuxedo showing extraordinary calm, exhibiting a dry
sense of humor and wit. Upon learning of the commercial,
MGM sought a preliminary injunction from the court, claiming
that the commercial infringed its copyright in the James
Bond character. Defendants claimed, among other things,
that the James Bond character was not a protectible character
and that, even if it was protected, defendants had not taken
the protected expressive elements but only the broader outline
of a dashing British spy, which, as an idea, was unprotectible.
First, the court found that the James Bond character was
protectible under either circuit's standard. Importantly,
the court seemed to offer a more workable version of the
Sam Spade standard:
"[l]ike Rocky, Sherlock Holmes, Tarzan, and Superman,
James Bond has certain character traits that have been
developed over time through the sixteen films in which
he appears. Contrary to Defendants' assertions, because
many actors can play Bond is a testament to the fact
that Bond is a unique character whose specific qualities
remain constant despite the change in actors…. Indeed,
audiences do not watch Tarzan, Superman, Sherlock Holmes,
or James Bond for the story, they watch these
films to see their heroes at work. A James Bond
film without James Bond is not a James Bond
film. Id at 1296. [emphasis added].
To the extent that Sam Spade is still the law in the Ninth
Circuit, the American Honda approach to the rule --- suggesting
that copyright protection adheres to characters when they
are the central cause or purpose of the work in which they
commonly appear --- may be a more easily applied and understood
standard than the "story being told" formulation. Applying
this formulation to the examples given above, Hercule Poirot,
Lara Croft or Rachel, Ross, Monica et al. are central to
the works in which they appear; one reads Agatha Christie,
plays "Tomb Raider" or watches "Friends" in significant
part in order to experience these particular characters.
Conversely, the attendant chambermaids and butlers, or janitors
and cabdrivers in those works are not the purpose of the
works in which they appear and would apparently not be afforded
protection.
The American Honda court also made it clear that a finding
of infringement could be made even when the copying of the
character was not literal. In this case, the character in
the Honda commercial was not an exact copy of James Bond.
Some standard significant identifying "Bond" elements (such
as the "shaken not stirred" martini, the character name
or the "Bond…James Bond" catchphrase) were not copied. The
court looked beyond the specific attributes of the James
Bond character itself and considered the fact that the Honda
commercial also adopted a setting, music, mood and pacing
similar to those used in James Bond pictures. The decision
suggests that the universe in which the character lives
can be an important element defining a character and that
use of elements of the character's universe may be taken
into account in determining substantial similarity. This
broad approach is clearly of help to the copyright owner
seeking to assert a claim of misuse of his character and
could be read as softening further the hard edge of the
Sam Spade standard.
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| E.
CHARACTERS IN NEW MEDIA Return
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As may
be true with all legal matters, many of the new issues on
the horizon concerning protection of characters are rising
from the Internet and other digital enterprises. The Internet
and the gaming software industry have become fertile fields
for increased exploitation and growth of existing characters
(see http://www.laracroft.com),
as well as the basis for original on-line characters. Agencies
are experimenting with original digital fashion models.
Corporations are beginning to incorporate these characters
in their advertising (see Macy's Fashion Show - http://www.exciteextreme.com/fashion/.)
Furthermore, the use of phantom personalities and avatars
by all members of the on-line community brings an entirely
new set of potential character owners to the copyright table.
(See Alpha World and other Active World sites (http://www.activeworlds.com/).
All
of these potential digital character sources raise the same
types of character protection issues that literary, comic
and filmed characters have done. To the extent that some
of these characters are very similar to non-digital characters,
i.e. they exist within unique and specific storylines and
universes (as in motion pictures such as "Toy Story" or
"A Bug's Life" http://www.pixar.com/feature/feature.html),
the protection available is likely to be identical to that
current offered non-digital characters. The more interesting
question, perhaps, is how to handle the development of characters
that exist outside the usual fictional setting. Avatars
created by individuals on the web certainly take on specific
personalities on some occasions. In fact, individuals have
been creating "literary" avatars for many years now on bulletin
boards and chat rooms (and as hackers) where many adopt
pseudonyms and entirely invented personas in their on-line
interaction with others. It is not difficult to imagine
some of these personas developing a following and gaining
some commercial value. Just as in the "real" world, to the
extent that those avatars remain "literary", e.g. without
a visual element, they are less likely to be afforded protection.
Similarly,
for some time it has been possible on some websites to select
a visual representation of one's on-line self, visible to
others with whom one is interacting. To the extent these
representations are selected from a pre-designed list, there
is likely no protection issue. However, there are those
who now create their own avatars from scratch, avatars which
can then interact with others on-line in chat rooms or at
conferences (see the Avatars 98 Conference Pages http://www.ccon.org/conf98/index.html.)
An original
avatar representation combined with a detailed invented
persona (or even combined with one's real persona) seems
more likely to qualify for protection, at least under the
Second Circuit standard.
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Given
the state of the law in this area, there are a number of
ways in which one should proceed with a character (whether
on-line or off) in order to increase the likelihood that
the character will prove protectible:
- Visual
elements - The use of a graphic version of the character
aids significantly in the creating a character that the
courts will find protectible. Even literary characters
can benefit from use of a graphic version in advertising
and packaging. Absent a visual element a court may find
it more difficult, on both a practical and conceptual
level, to grant protection or determine that another character
is substantially similar. In the Ninth Circuit there is
still a particular risk that a literary character will
be found to be unprotectible.
- Repetitious
use - On-going use of a character in a variety of
media will establish the character in both the public
and the court's mind. It seems clear from the case law
that the characters which most easily obtained protection
(Superman, Rocky, James Bond, Mickey Mouse) are those
which wormed their way deep into popular culture.
- Consistent
use - In many respects, a fictional character is nothing
but a set of consistent attributes. Once a character is
established, it is crucial that the character's key elements
be identified and used consistently. This consistency
should also be applied to the character's "universe."
- Use
in a variety of settings - To the extent possible
consistent with the nature of the character, it is very
helpful to use the character in different settings and
plots. Such use will generally add to the sense that the
character is the central element or the "story being told."
Furthermore, such use of the character will likely result
in a clearer sense of what elements are integral attributes
of the character that cannot be copied without infringing.
- Registration
- As with all works protected by copyright, registration
with the U.S. Copyright Office, while no longer mandatory,
offers significant benefits in terms of the owner's rights
to statutory damages, damages for willful infringement
and attorney's fees and costs. These types of awards can
be particularly important in copyright cases where actual
damages can be low or speculative. While it may be possible
to obtain a registration for a character separate and
apart from the works in which the character appears, there
is really no particular need to do so. Moreover, with
an on-going character addition iterations of the character
will continually be issuing. In most cases, the copyright
registration for a character is represented by the collection
of registration for each of the works in which the character
has appeared.
- Renewal
- It is important to track renewals relating to older
characters. Copyrights first issued before 1978 had a
first term of 28 years and were entitled to second term
of (now) 67 years upon renewal. Renewal is now automatic,
but there are still certain incentives to file a renewal
application. The copyright status of a character which
appears in a number of different works may be substantially
controlled by and subject to the copyright status of the
first work in which it appeared, which should therefore
be monitored carefully.
- Design
- Most often attorneys are presented with character
protection problems long after the character has been
placed into use. However, on occasion it may be possible
to participate in the character design process. Such a
situation is a golden opportunity to encourage the designers
to create a very specific character, stressing attributes
that will set it off from any "stock" characters, as well
as a universe with some consistent tone, setting, look
and with specific other characters with which the character
can interact.
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